min = $game_party.battle_members.size end #ends if end #ends update_difficulty end #ends classend #ends if Use_Partyif Blood::Use_Enemy = true#= class Game_Enemy#= #- # List Of Aliased Methods #- alias :bloody_param aram #- # Method to determine value of enemies params based on difficulty. Default 100 end #ends variableend #ends Blood#=# Do not edit anything past this point, unless you know what you are doing# edit at your own risk, just know that if you have no idea what you are doing,# you could break it.#=#if Blood::Use_Party = true#= class Scene_Map < Scene_Base#= alias bloody_update update #- #Updates our party difficulty #- def update bloody_update update_difficulty end #ends update #- #Increases, or decreses the Enemy_Variable based on party members #- def update_difficulty = 0 if if != $game_party.battle_members.size $game_variables =. Default is 99 Actor_Variable = 100 # Which to use for actor. This variable will be used for the difficulty setting #=# module Variable Enemy_Variable = 99 # Which to use for enemy/party. You just have to change it where it#is needed.#It's Located in Script: Game_Party (Line 72) Change the return 4 to whatever.# Now a little bit how it works now.# Param_Settings = #don't touch end #ends Actor #=# Variable to use. There is no longer set in stone rules, if you want higher then#4 difficulties all you have to do is add them! I have also enabled you to use#more then 4 battlers for difficulties. This version completely enables full#customization. #=#Script By: Bloodmorphed#Difficulty Script v3.5#Change Log:#v5.0# This is a decently big change.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |